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Serious Play: The Case Against Boring Apps

Serious Play: The Case Against Boring Apps
Andy Allen at PUSH UX 2022

Product design has become stagnant—driven by infinite scale, overly-occupied with processes, and homogenized through adherence to standards.

At the same time, video games are taking over the world and it's time we in Design take them seriously. Much more than gamification, video games are an under-explored frontier for product designers to build richer, more motivating, and more fulfilling products.